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Overboard

The Team: Giga Goose

Major

Game Project: Overboard

Overboard is a chaotic couch co-op party game. As pirates you and your friends must keep the boat afloat and defend the ship against any terrors the sea throws at you.

My Role: UI developer

My process

As UI Developer on this project my main goal was to create an interesting and unique UI style that stood out from other games. To ensure that the UI would not overscope and cause the project to be incomplete I decided to build all UI functionality first. Basic functionality consisted of the navigation, scene loading and overall UI activation. Proceeding this I created all the UI art before finalising any bugs and adding extras such as the gamepad mouse and loading screen.

TitleArt.png

Early concepts

The concept on the right was meant to be a small 3D scene with characters walking in the back. When an option is selected, the corresponding panel would flip over the board from the back.

Menu3.png
Menu1.png
Menu2.png
Menu4.png
Menu5.png

The concept on the left was a simple main menu with buttons and a boat that followed the mouse. The menu was meant to look like a small archipelago.

Bar 1.png
Bar 4.png
Bar 3.png
Bar 2.png

Health bar concepts

Screenshot 2021-12-03 145116.png

Early pause menu

Screenshot 2021-12-03 145347.png
Screenshot 2021-12-03 145337.png
CannonUI2.png

Verticle health bar concepts

Early Health bar designs

In game popup concept

Final UI art

Screenshot 2021-12-03 094444.png

Main Menu

Kraken health1.png
shipheath1ALL.png

Final Health bars

Loading Bar

loading barall.png
Fire.png
Cannon.png

Cannon popup

Repair progress1.png

Repair progress bar

Water bucket resource popup

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