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About Me

I've loved video games since I could remember but recently I've sparked a passion in myself to actually work on and build gaming experiences. Although my skills lay across the field when it comes to game development, my passion resides in creating stunning visual experiences in the games I build.

During my time as a game developer I have really come to love the whole process, from concept to publishing, I'm always invested in whatever a project has for me.

My Games

My Games

Game Project: Overboard


The Team: Giga Goose

Overboard is a chaotic couch co-op party game. As pirates you and your friends must keep the boat afloat and defend the ship against any terrors the sea throws at you.

My Role: UI developer

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Game Art Projects

Over time I have gathered a mass of visual projects both small and large to test, refine and showcase my skills as a 3D artist.

Art Projects
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The Team: Team Indigo

Game Project: Descent to the Peak

Descent to the Peak is a 2D platformer where Joe, his brother and a couple friends become the first to scale Mount Indigo but it comes at a cost.

My Role: Art & Visuals Director

Isolated CNTRL

Game Project: Isolated Controls

Isolated controls was built for a 48 hour game jam under the theme "Isolated Controls". Play as a robot technician and guide the robots into the disposal unit.

My Role: UI Designer, Sound Designer.


The Team: Giga Goose


The Team: Carnival Carnage

Game Project: Carnival Carnage

Carnival Carnage is a VR experience where you are tasked with smashing horrific carnival based monstrosities with a hammer.

My Role: VFX

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